OMG?! Are you serious?!
Last night I'm working on my bouncing ball and I get it to the point where it the timing and spacing are almost passable as a ball. It took awhile of tweaking the curves, keys, etc. I even got a little rotation working there, though that needs a bit of work. I figure I'm at the point where feedback would be a big help to me so I set out to render out a playblast.
Funny, the playblast is playing slow. So I try a different codec and try the same thing, I get the same problem. I even try rendering out stills and compile them together in another program - there's the problem again. Hmmm...curious......playback rate is 24 fps so that's right...hmm...
Then I stumbled what I think might be the root of my problem. The timeline setting for playback was set to "play every frame", I think this is supposed to be set at 24 fps. I switch it over to that and it plays just as slow as when I render it. I try to think of some ways to fix it without redoing the whole deal and a few pop in my head but at this point I'm too tired to try. I'll let you know what happens when I get home today....wish me luck!

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